From Repo to Reel: How Poko Turns Your Codebase Into a Launch Video
A step-by-step look at how Poko Motion reads a project folder and turns it into a launch-ready video, no camera or editing timeline required.

Every founder knows they should have a launch video. Almost none of them make one, because the honest options are hiring an editor for a week-long turnaround, or opening a screen recorder and hoping the demo goes smoothly on the first take. Both assume you have spare time and a script ready. Most repos ship without either.
Poko Motion skips both problems by starting from a place you already have everything organized: your codebase. Point it at a project folder, and it reads the repo the way a new engineer would on their first day, then turns what it finds into a finished video. Here's what actually happens between "pick a folder" and "MP4 in your downloads."
Step 1: Point it at your project, not a script
There's no upload step, no storyboard template, and no blank timeline. You choose any repo on your machine - a SaaS codebase, a CLI tool, a design system, a marketing site - and Poko treats that folder as the entire brief. Nothing needs to be prepared in advance. If the project already exists, the video has a source.
A repo isn't the only starting point Poko accepts, either. If what you actually have on hand is a live site, a PDF, a slide deck, or a screen recording instead of a full codebase, see how to pick the right source for a Poko Motion video before you begin.
Step 2: The agent reads before it writes
This is the part that separates a repo-to-video tool from a slideshow generator. Before any scene is built, the agent goes looking for the things a real editor would ask for:
- The story - README content, package descriptions, and docs, so the narration is grounded in what the product actually does instead of generic copy.
- The brand - CSS variables, Tailwind config, or a design-tokens file, so the video uses your real colors and fonts rather than a default template palette.
- The logo - the actual asset your app renders in its header or nav, not a placeholder icon or a stray favicon.
- The proof - screenshots, UI components, and images already sitting in the repo, placed the same way your app places them (a hero image as the hero, a chart inside its own panel).
That's also why a well-written README already doubles as video source material - the clearer your docs, the stronger the first draft Poko generates from them.
Nothing here is invented. If your product has a dark, glass-morphic UI with an amber accent color, that's what shows up in the video. If it's a bright, colorful dashboard, that's what shows up instead. The fidelity comes from reading real files, not guessing at a style.
Step 3: Script and scenes, built automatically
Once the agent understands the product, it writes a narration script sized to the video length you want, and builds scenes around it - a hook, a walk through the core capability, product proof pulled from your actual UI, and a close. You can watch this happen live in the studio panel rather than waiting on a render queue to find out what you got.
This is also where you choose the shape of the video: a fast, trailer-style motion ad for a launch post, or a longer walkthrough that holds on each feature for a proper demo. Same source, different pacing.
Step 4: Edit it by chatting, not by learning a timeline
This is the step that usually kills DIY video projects. Traditional editors put a timeline, a codec dropdown, and a dozen panels between you and "just make this ten percent better." Poko replaces that with a chat box.
You can type things like:
- "Make scene 2 zoom in slower."
- "Swap to a dark background."
- "Add the logo in the corner."
The agent edits the underlying scene code directly, and the preview updates so you can see the result immediately. There's no rendering just to check a color change, and no learning curve before your first edit actually works.
Step 5: Render locally, and it's done
When the video looks right, rendering happens on your own machine - no cloud queue, no upload wait, no per-render fee. On an M-series Mac, a 30-second video typically renders in under a minute. The MP4 lands in your downloads folder, ready to attach to a launch post, a README, or an ad account.
Why this matters more than it sounds
The real bottleneck in most launch videos was never the editing software - it was the gap between "I have a product" and "I have a script, brand assets, and footage to cut together." Poko closes that gap by treating your repo as all three at once. The code already contains the story, the styling already contains the brand, and the UI already contains the proof. Reading it is faster, and more accurate, than rebuilding it from scratch in a separate tool.
Poko Motion isn't the only tool built to read a repository directly, either - if you're weighing your options, see how it compares to other GitHub-to-video tools.
If your project has been sitting there without a launch video because making one felt like a second project, this is the shortcut: point Poko at the folder, watch the first draft build itself, and spend your actual time on the chat edits that make it yours.
FAQs
No. Poko reads your repo locally to build the video project. Your source files, generated project files, and rendered MP4s stay on your machine - only small file excerpts needed by the AI model, and basic usage metrics, travel over the network.
